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World Cup

A fun elimination game (the classic World Cup, from Physical Education Update). Split into several small teams, each named after a country. One goal, one keeper, and a server feeding balls. All teams are on at once: score and you are through to the next round; the one team left that has not scored is knocked out. The last team standing wins the World Cup.

Young (U5 to U8)Mid (U9 to U13)Older (U14 to U18)Fun & gamesFitness & movementDefendingGoalkeepingAttacking playDribbling & 1v1

Created by Danny Jordan

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In play

The setup

World Cup diagram

Step by step

1
Every team spreads out and the server plays a ball in. All teams fight to win it, keep it, and score in the one goal.
2
Score and you are through: come off and wait for the next round. Win the loose ball and finish fast, scrappy goals count.
3
The server keeps feeding balls until only ONE team is left that has not scored. That team is knocked out.
Age group
Young (U5 to U8), Mid (U9 to U13), Older (U14 to U18)
Duration
20 to 25 mins
Players
8 or more (several small teams, a keeper and a server); scale to your group
Area
Penalty-area size or bigger, one goal
Equipment
One goal, lots of balls, bibs to split into teams, cones to mark the area
FA Four Corners: what this develops
Technical / TacticalPsychologicalPhysicalSocial

Objective

A loud, competitive finishing game: win the loose ball, beat the other teams to it, and score to survive the round. Last team standing are the World Champions.

Set up

One goal with a keeper. A server (usually the coach) stands on the end line beside the goal with a big pile of balls. Several small teams of one to three players, each named after a country, spread out across an area about the size of the penalty box (bigger for older players). Balls never stop: the server feeds a new one the moment play breaks down.

Coaching points

  • Heads up: find the loose ball and the gap to goal before it comes to you.
  • Win the ball first, then finish fast, a scrappy goal still counts.
  • Shoot early and on target when the goal opens, do not overplay it.
  • As a team, one presses the ball while the other finds space to finish.
  • Make the keeper work: force saves and pounce on the rebounds.

Progressions

  • Send out only two teams at a time: the team that scores advances, the other is out.
  • Make teams score twice before they can advance.
  • Condition the goal: headers only, or three passes first, or shoot from outside a line.
  • Teams must shout their country as they shoot, or the goal does not count.
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